Coding
Success

Lego Robot

Inspire the next generation

Coding Success is a new programme designed to excite 8 – 14 year olds about STEM, providing teachers with engaging curriculum linked lesson plans and free LEGO® Education SPIKE Prime kits for your classroom.

Fully funded by BAE Systems, the Royal Navy and the Royal Air Force, Coding Success offers 600 non-selective state schools the opportunity to take part - fuelling the passion of young people and encouraging the next generation of scientists, engineers and technicians.

The programme is linked to the national curricula in England, Wales and Scotland, delivering the requirements that all children can program. Developed in partnership with The Smallpeice Trust and Raising Robots, Coding Success brings together teacher training, LEGO® Education and inspiring the next generation around STEM.

Already registered?

How to apply

Applications are now closed.

There are 300 primary and 300 secondary school places available, and places will be allocated on a first come first served basis against criteria to ensure a good regional spread and to encourage participation from a wide range of students.

Schools that sign up will need to attend the online training, deliver the six lessons to 60 students and complete the programme evaluations.

Developed In Partnership With

Primary

Coding Success provides expert support for primary teachers starting out with Robotics and LEGO® Education SPIKE Prime.

Teachers gain access to a whole host of resources including pre-planned lessons, videos that can deliver sessions and an introductory teacher training session with a dedicated LEGO® Education Certified Trainer to give you all the skills you need to get your classroom coding.

Lego Robot

Find out how playful learning can help students master the ability to program.

The programme looks at a humanitarian mission to support the Ascension Island as they are hit by an earthquake, re-establishing communications, helping the injured and making fresh drinking water available. Your primary students will have great fun learning how to bring their LEGO® Education SPIKE Prime robots to life using the SPIKE Prime coding app.

Through hands-on learning, students will explore problems and create exciting solutions through their code. The coding language has the same look and feel as Scratch, using familiar drag and drop blocks which makes it accessible for all students. They will also use sensors to have their robotic creations react to their environment.

“Using the LEGO® Education program to make something that actually physically moves that you can get hold of makes it so much more real, not just to the children but to me as a teacher. My confidence in doing this coding has just absolutely blossomed.”

Carrie Nicholson, Teacher at Norbreck Primary Academy

How to apply

Applications are now closed.

There are 300 primary and 300 secondary school places available, and places will be allocated on a first come first served basis against criteria to ensure a good regional spread and to encourage participation from a wide range of students.

Schools that sign up will need to attend the online training, deliver the six lessons to 60 students and complete the programme evaluations.

Developed In Partnership With

Secondary

Give your students the opportunity to test their tech skills and perfect their Python, with great equipment from LEGO® Education.

Roll out an interesting project that will build valuable skills and has all the resources to help you deliver, including training and lesson plans.

Lego Robot

Elevate your student’s potential in programming with Coding Success.

The programme looks at a humanitarian mission to support the Ascension Island as they are hit by an earthquake, re-establishing communications, helping the injured and making fresh drinking water available. Your secondary students will love getting hands-on as they bring their LEGO® Education SPIKE™ Prime robots to life using the SPIKE™ Prime coding app.

Through hands-on learning, students will explore problems and create exciting solutions through their code. The coding language has the same look and feel as Scratch, using familiar drag and drop blocks which makes it accessible for all students. They will also add sensors to their robotic creations, allowing them to react to their environment. Students who are ready for an extra challenge can develop their text-based coding skills through a fun introduction to Python - giving even greater power to their amazing robots.

“It’s great for secondary students in Year 7 where we can introduce coding, and the Python for Year 9 and 10s - we can link it to their GCSE in a fun way. That will be a massive benefit and I’m really looking forward to that and being able to experiment.”

Owen Cooper, Teacher at Ormiston Venture Academy

How to apply

Applications are now closed.

There are 300 primary and 300 secondary school places available, and places will be allocated on a first come first served basis against criteria to ensure a good regional spread and to encourage participation from a wide range of students.

Schools that sign up will need to attend the online training, deliver the six lessons to 60 students and complete the programme evaluations.

Developed In Partnership With

FREQUENTLY ASKED QUESTIONS

HERE TO HELP

ANSWERS TO SOME COMMON QUESTIONS

If you’ve got a question about the Coding Success programme, you might find the answers you are looking for here. If you can’t find the answer you are looking for, please do get in touch.

FREQUENTLY ASKED QUESTIONS

What are the eligibility requirements for schools?+

To get a place on Coding Success, your school must be a non-selective state school, in England, Wales, or Scotland.

Places will be allocated on a first come first served basis against certain criteria to ensure a good regional spread and to encourage participation from a wide range of students.

Is it suitable for schools in Wales, Scotland, and Northern Ireland?+

The programme is running in England, Wales, and Scotland. The resources have been designed to fit the curriculum of each nation. Unfortunately, we cannot offer places to schools in Northern Ireland.

What age group / school years is the programme aimed at?+

8-14 year-olds in Wales, Scotland, and England.

The programme is specifically designed for delivery to primary school students (Years 4-6 or P5-7) and secondary school students (Years 7-9 or S1-3).

As a teacher, how much time will it take?+

The training will be about 3.5 hours long, and each lesson is designed to fit in a 1-hour teaching period. That’s a total of 9.5 hours.

We estimate that an additional commitment of about 4 hours will be needed for preparation, administration, and evaluation.

Is it really free?+

The programme is fully funded by the three partners - BAE Systems, the Royal Navy and the Royal Air Force - to allow schools to receive the kit, training and resources free of charge. Schools that sign up will need to attend the online training, deliver the six lessons to 60 students and complete the programme evaluations.

How many places are available?+

There are 600 places in total. 300 are for primary schools and 300 are for secondary schools.

If your school doesn’t classify itself as a primary or secondary school, please get in touch – we may still be able to accommodate you.

Does Coding Success support the curriculum?+

Coding Success is designed to support the curriculum in computing, science, and maths, in Wales, Scotland, and England. This means, Key Stage 2 and 3 in Wales and England and Scotland’s Curriculum for Excellence for P5-7 and S1-3.

The programme also supports soft-skills development.

What do students get?+

  • 2 LEGO® Education SPIKE Prime kits to explore and engage with
  • 6 rich lessons packed with programming content
  • Support in soft skills development
  • Inspirational messages from the Coding Success partners: BAE Systems, the Royal Navy, and the Royal Air Force

What do teachers get?+

  • LEGO® Education SPIKE Prime Training from a LEGO® Education Certified Trainer
  • Lesson plans with differentiated paths for younger or older students, or more or less able students
  • Lesson presentations with instructional videos
  • Technical support from Raising Robots

Do I get to keep the LEGO® Education SPIKE Prime kits?+

Absolutely! If you and your group of students complete the programme, your school will own the sets.

Can a school apply twice?+

Each school can only apply once. However, the kits and the resources are reusable, and we encourage teachers who attend the training to train other teachers.

Do primary schools and secondary schools get different lessons?+

Primary and secondary schools will receive the same lesson plans and lesson materials, and have the choice to follow more or less challenging paths. The coding language used in the lessons has the same look and feel as Scratch, using familiar drag and drop blocks which makes it accessible for all students. Students who are ready for an extra challenge can develop their text-based coding skills through a fun introduction to Python - giving even greater power to their amazing robots.

Can this be linked to the BSA Crest Award?+

Coding Success is already accredited for the CREST Discovery award. You can download the CREST Discovery Passport from the resource bank.

If students fill in the passport as they complete the programme, at the end they can apply for the CREST Discovery award.

This is administered by the British Science Association, not Coding Success. Depending on your region, there may be a fee for the CREST Discovery award application – Coding Success does not cover this fee.

FIRST® LEGO® League

Coding Success has joined forces with FIRST® LEGO® League, run by The Institution of Engineering and Technology (IET), to help students take their STEM skills to the next level.

The IET is offering up to two free LEGO® Education SPIKE Prime Expansion Sets, to each of the 600 schools taking part in Coding Success, so that students can continue their coding and robotics journey onto the IET FIRST® LEGO® League Challenge.

First Lego League
First Lego League

FIRST® LEGO® League Challenge is a global STEM competition for teams of young people aged 9-16 years old. The competition aims to encourage an interest in real world themes, enabling students to develop key future-facing skills and see how STEM is helping to solve today’s big social and economic challenges.

Young people work together to explore a given topic and to design, build and program an autonomous LEGO® Education robot to solve a series of missions. Attending one of over 70 regional tournaments, teams compete for the chance to qualify for the National and International Finals. This year’s theme is CARGO CONNECT - encouraging teams to find innovative new ways, or improve existing ways, to transport products from place to place.

Together Coding Success and IET FIRST® LEGO® League aim to equip young people with the knowledge to realise their potential in STEM and become digital and technology pioneers. Coding Success is fully funded by BAE Systems, the Royal Navy and the Royal Air Force.

“There is a great need for young people with STEM skills to fill the next generation of engineering roles and we are excited to launch this new partnership with Coding Success which will see more bright young engineering minds taking part in IET FIRST® LEGO® League.”

Lucy Owen, IET FIRST® LEGO® League Education Manager

How to apply

Registration for FIRST® LEGO® League competition opened on 1 June 2021 and extends into the new academic year. Coding Success schools only need to pay the Registration Fee (£150 + VAT for the first team) to enter the FIRST® LEGO® League Challenge, to then receive up to two free LEGO® Education SPIKE Prime Expansion sets.

When registering for FIRST® LEGO® League, Coding Success schools should quote the code shared via email in their application, to ensure they receive the two free LEGO® Education SPIKE Prime Expansion sets.

Full or Half Day Full
Year group Years 8-12
(high ability for Years 8-9)
Suitable for family days Yes
Suitable for Aspire Evenings (2 hour) No
Crest Award Yes
Book Now

Years 8-12

autonomous vehicle challenge

With driverless cars now becoming a reality after once being consigned to the pages of science-fiction, the world needs a new wave of engineers and programmers to design, build and programme the next generation of autonomous vehicles. In this challenge, students use Lego Mindstorms and iPads to build and programme their own vehicles which they have to navigate around a city without any human interaction, eventually programming their vehicles to react to emergencies and avoid pedestrians.

Topics covered include:
design, enterprise, programming, robotics, sensors, teamwork.

Curriculum areas covered:
Computing (KS3 & KS4) Mathematics (KS3) Science (KS3 & KS4) English (KS3 & KS4) Design & Technology (KS3) Engineering (KS3 & KS4)

Full or Half Day Full
Year group Years 8-12
(high ability for Years 8-9)
Suitable for family days Yes
Suitable for Aspire Evenings (2 hour) No
Crest Award Yes
Book Now

Years 8-12

autonomous vehicle challenge

With driverless cars now becoming a reality after once being consigned to the pages of science-fiction, the world needs a new wave of engineers and programmers to design, build and programme the next generation of autonomous vehicles. In this challenge, students use Lego Mindstorms and iPads to build and programme their own vehicles which they have to navigate around a city without any human interaction, eventually programming their vehicles to react to emergencies and avoid pedestrians.

Topics covered include:
design, enterprise, programming, robotics, sensors, teamwork.

Curriculum areas covered:
Computing (KS3 & KS4) Mathematics (KS3) Science (KS3 & KS4) English (KS3 & KS4) Design & Technology (KS3) Engineering (KS3 & KS4)

Full or Half Day Full
Year group Years 8-12
(high ability for Years 8-9)
Suitable for family days Yes
Suitable for Aspire Evenings (2 hour) No
Crest Award Yes
Book Now

Years 8-12

autonomous vehicle challenge

With driverless cars now becoming a reality after once being consigned to the pages of science-fiction, the world needs a new wave of engineers and programmers to design, build and programme the next generation of autonomous vehicles. In this challenge, students use Lego Mindstorms and iPads to build and programme their own vehicles which they have to navigate around a city without any human interaction, eventually programming their vehicles to react to emergencies and avoid pedestrians.

Topics covered include:
design, enterprise, programming, robotics, sensors, teamwork.

Curriculum areas covered:
Computing (KS3 & KS4) Mathematics (KS3) Science (KS3 & KS4) English (KS3 & KS4) Design & Technology (KS3) Engineering (KS3 & KS4)

Full or Half Day N/A - Part of full day Aircraft Challenge
Year group Years 5-12
Suitable for family days No
Suitable for Aspire Evenings (2 hour) Yes
Crest Award No
Book Now

Years 5-12

Straw Glider Challenge

Practically exploring concepts such as aerodynamics and forces, students design and construct an Straw Glider which can travel the furthest distance in the air.

Topics covered include:
measuring, centre of balance, aerodynamics, forces of flight.

Full or Half Day N/A - Part of full day Aircraft Challenge
Year group Years 5-12
Suitable for family days No
Suitable for Aspire Evenings (2 hour) Yes
Crest Award No
Book Now

Years 5-12

Straw Glider Challenge

Practically exploring concepts such as aerodynamics and forces, students design and construct an Straw Glider which can travel the furthest distance in the air.

Topics covered include:
measuring, centre of balance, aerodynamics, forces of flight.

Full or Half Day Full
Year group Years 7-9
(high ability Year 7)
Suitable for family days No
Suitable for Aspire Evenings (2 hour) NO
Crest Award Yes
Book Now

Years 7-9

Smart Building Challenge

Energy and clean water supplies are 21st century engineering challenges. Students work in small teams of six to design and build a system to filter, collect, detect and pump collected rainwater as part of an integrated system on a new smart building. Students design and build a waterproof collection tank with a built-in filter. They will also need to assemble and solder an electronic water-detector and make a circuit for an electric pump to detect and then pump the water which has been collected.

Topics covered include:
electricity and circuits, forces, structures, soldering, water conservation.

Curriculum areas covered:
Mathematics (KS3) Science (KS3) English (KS3) Design & Technology (KS3) Engineering (KS3)

Full or Half Day Full
Year group Years 7-9
(high ability Year 7)
Suitable for family days No
Suitable for Aspire Evenings (2 hour) No
Crest Award Yes
Book Now

Years 7-9

Smart Building Challenge

Energy and clean water supplies are 21st century engineering challenges. Students work in small teams of six to design and build a system to filter, collect, detect and pump collected rainwater as part of an integrated system on a new smart building. Students design and build a waterproof collection tank with a built-in filter. They will also need to assemble and solder an electronic water-detector and make a circuit for an electric pump to detect and then pump the water which has been collected.

Topics covered include:
electricity and circuits, forces, structures, soldering, water conservation.

Curriculum areas covered:
Mathematics (KS3) Science (KS3) English (KS3) Design & Technology (KS3) Engineering (KS3)

Full or Half Day Full or Half
Year group Years 9-12
Suitable for family days Yes
Suitable for Aspire Evenings (2 hour) Yes
Crest Award Yes
Book Now

Years 9-12

Speaker Challenge

A project that fuses practical STEM learning with business & enterprise, on this activity students will be tasked with designing and constructing a speaker that can amplify sound produced by an external device. In teams, students must solder the components onto an amplifier circuit board. They then must design a cabinet to house the components of the speaker; being as creative as they like but considering their target audience for the resell of the product as well as how to retain a good level of sound quality.

Topics covered include:
amplification and sound, creative design, electrical circuits, soldering

Curriculum areas covered:
Mathematics (KS3) Science (KS3 & KS4) English (KS3 & KS4) Design & Technology (KS3) Engineering (KS3 & KS4)

Full or Half Day Full or Half
Year group Years 9-12
Suitable for family days Yes
Suitable for Aspire Evenings (2 hour) Yes
Crest Award Yes
Book Now

Years 9-12

Speaker Challenge

A project that fuses practical STEM learning with business & enterprise, on this activity students will be tasked with designing and constructing a speaker that can amplify sound produced by an external device. In teams, students must solder the components onto an amplifier circuit board. They then must design a cabinet to house the components of the speaker; being as creative as they like but considering their target audience for the resell of the product as well as how to retain a good level of sound quality.

Topics covered include:
amplification and sound, creative design, electrical circuits, soldering

Curriculum areas covered:
Mathematics (KS3) Science (KS3 & KS4) English (KS3 & KS4) Design & Technology (KS3) Engineering (KS3 & KS4)

Full or Half Day Full or Half
Year group Years 9-12
Suitable for family days Yes
Suitable for Aspire Evenings (2 hour) Yes
Crest Award Yes
Book Now

Years 9-12

Speaker Challenge

A project that fuses practical STEM learning with business & enterprise, on this activity students will be tasked with designing and constructing a speaker that can amplify sound produced by an external device. In teams, students must solder the components onto an amplifier circuit board. They then must design a cabinet to house the components of the speaker; being as creative as they like but considering their target audience for the resell of the product as well as how to retain a good level of sound quality.

Topics covered include:
amplification and sound, creative design, electrical circuits, soldering

Curriculum areas covered:
Mathematics (KS3) Science (KS3 & KS4) English (KS3 & KS4) Design & Technology (KS3) Engineering (KS3 & KS4)

Full or Half Day Full or Half
Year group Years 7-11
(low ability Years 10-11)
Suitable for family days Yes
Suitable for Aspire Evenings (2 hour) No
Crest Award Yes
Book Now

Years 7-11

Wind Turbine Challenge

Students will design and construct a wind turbine to produce the greatest amount of electricity. They will produce a gearing system, design and construct turbine blades to maximise output and create a tower to carry the turbine.

Topics covered include:
circuits and electricity, forces, renewable energy, structures.

Curriculum areas covered:
Mathematics (KS3) Science (KS3 & KS4) English (KS3 & KS4) Design & Technology (KS3) Engineering (KS3 & KS4)

Full or Half Day Full or Half
Year group Years 7-11
(low ability Years 10-11)
Suitable for family days Yes
Suitable for Aspire Evenings (2 hour) No
Crest Award Yes
Book Now

Years 7-11

Wind Turbine Challenge

Students will design and construct a wind turbine to produce the greatest amount of electricity. They will produce a gearing system, design and construct turbine blades to maximise output and create a tower to carry the turbine.

Topics covered include:
circuits and electricity, forces, renewable energy, structures.

Curriculum areas covered:
Mathematics (KS3) Science (KS3 & KS4) English (KS3 & KS4) Design & Technology (KS3) Engineering (KS3 & KS4)

Full or Half Day Full
Year group Years 7-11
(low ability Years 10-11)
Suitable for family days Yes
Suitable for Aspire Evenings (2 hour) No
Crest Award Yes
Book Now

Years 7-11

Marine Technology Challenge

Explore the concepts of design, engineering and enterprise through an interactive marine themed STEM Day. Students will build powered boats from a range of materials and using a choice of propulsion systems which they will test and pitch to the group.

Topics covered include:
circuits, bouyancy, measurement, weight distribution, teamwork, enterprise, design, evaluation, research and testing, practical skills.

Curriculum areas covered:
Mathematics (KS3) Science (KS3 & KS4) English (KS3 & KS4) Design & Technology (KS3) Engineering (KS3 & KS4)

Full or Half Day Full
Year group Years 7-11
(low ability Years 10-11)
Suitable for family days Yes
Suitable for Aspire Evenings (2 hour) No
Crest Award Yes
Book Now

Years 7-11

Marine Technology Challenge

Explore the concepts of design, engineering and enterprise through an interactive marine themed STEM Day. Students will build powered boats from a range of materials and using a choice of propulsion systems which they will test and pitch to the group.

Topics covered include:
circuits, bouyancy, measurement, weight distribution, teamwork, enterprise, design, evaluation, research and testing, practical skills.

Curriculum areas covered:
Mathematics (KS3) Science (KS3 & KS4) English (KS3 & KS4) Design & Technology (KS3) Engineering (KS3 & KS4)

Full or Half Day Full
Year group Years 7-10
Suitable for family days No
Suitable for Aspire Evenings (2 hour) No
Crest Award Yes
Book Now

Years 7-10

Desert Island Survival Challenge

Students will be presented with a scenario in which they have become stranded on a deserted island with limited resources. They will have to use their ingenuity and engineering skills to survive and thrive. Students will work in teams of five to design and build a working wind turbine and water processing system.

Topics covered include:
circuits and electricity, renewable energy, structures and forces, water conservation, wind power and wind turbines.

Curriculum areas covered:
Mathematics (KS3) Science (KS3 & KS4) English (KS3 & KS4) Design & Technology (KS3) Engineering (KS3 & KS4)

Full or Half Day Full
Year group Years 7-10
Suitable for family days No
Suitable for Aspire Evenings (2 hour) No
Crest Award Yes
Book Now

Years 7-10

Desert Island Survival Challenge

Students will be presented with a scenario in which they have become stranded on a deserted island with limited resources. They will have to use their ingenuity and engineering skills to survive and thrive. Students will work in teams of five to design and build a working wind turbine and water processing system.

Topics covered include:
circuits and electricity, renewable energy, structures and forces, water conservation, wind power and wind turbines.

Curriculum areas covered:
Mathematics (KS3) Science (KS3 & KS4) English (KS3 & KS4) Design & Technology (KS3) Engineering (KS3 & KS4)

Full or Half Day Full or Half
Year group Years 5-6
Suitable for family days Yes
Suitable for Aspire Evenings (2 hour) Yes
Crest Award No
Book Now

Years 5-6

Primary

Following introductory sessions to introduce engineering, team building and creativity, students will carry out “design and make” activities. The primary STEM day is made up of 4 challenges selected from the list below to be completed by a team of ‘STEM detectives’ taking in a range of subjects including design technology, maths and science as well as key skills such as teamwork and creativity.

Topics covered include:
Teamwork, Logic, Contextualised Problem Solving, Speaking and Listening, Accurate design, budgeting, using tools to cut and form materials, Comparing design and practicality, following a brief, measuring accurately, creativity and innovation, Applying specific subject knowledge to a practical task, comparing materials for their suitability for a given task, following a design, test, evaluate cycle.

Curriculum areas covered:
Mathematics (KS2) Science (KS2) English (KS2) Design and Technology (KS2)

Full or Half Day Full or Half
Year group Years 5-6
Suitable for family days Yes
Suitable for Aspire Evenings (2 hour) Yes
Crest Award No
Book Now

Years 5-6

Primary

Following introductory sessions to introduce engineering, team building and creativity, students will carry out “design and make” activities. The primary STEM day is made up of 4 challenges selected from the list below to be completed by a team of ‘STEM detectives’ taking in a range of subjects including design technology, maths and science as well as key skills such as teamwork and creativity.

Topics covered include:
Teamwork, Logic, Contextualised Problem Solving, Speaking and Listening, Accurate design, budgeting, using tools to cut and form materials, Comparing design and practicality, following a brief, measuring accurately, creativity and innovation, Applying specific subject knowledge to a practical task, comparing materials for their suitability for a given task, following a design, test, evaluate cycle.

Curriculum areas covered:
Mathematics (KS2) Science (KS2) English (KS2) Design and Technology (KS2)

Full or Half Day Full or Half
Year group Years 5-6
Suitable for family days Yes
Suitable for Aspire Evenings (2 hour) Yes
Crest Award No
Book Now

Years 5-6

Primary

Following introductory sessions to introduce engineering, team building and creativity, students will carry out “design and make” activities. The primary STEM day is made up of 4 challenges selected from the list below to be completed by a team of ‘STEM detectives’ taking in a range of subjects including design technology, maths and science as well as key skills such as teamwork and creativity.

Topics covered include:
Teamwork, Logic, Contextualised Problem Solving, Speaking and Listening, Accurate design, budgeting, using tools to cut and form materials, Comparing design and practicality, following a brief, measuring accurately, creativity and innovation, Applying specific subject knowledge to a practical task, comparing materials for their suitability for a given task, following a design, test, evaluate cycle.

Curriculum areas covered:
Mathematics (KS2) Science (KS2) English (KS2) Design and Technology (KS2)

Full or Half Day Full or Half
Year group Years 7-11
Suitable for family days Yes
Suitable for Aspire Evenings (2 hour) No
Crest Award Yes
Book Now

Years 7-11

Aircraft Challenge

Practically exploring the physics of flight through concepts such as aerodynamics and forces, students design and construct an aeroplane which can travel the furthest distance in the air. The plane is powered by a propeller mechanism and the fuselage is constructed out of balsa wood.

Topics covered include:
aerodynamics, incidence angle, forces, wing load calculations.

Curriculum areas covered:
Mathematics (KS3) Science (KS3 & KS4) English (KS3 & KS4) Design & Technology (KS3) Engineering (KS3 & KS4)

Full or Half Day Full or Half
Year group Years 7-11
Suitable for family days Yes
Suitable for Aspire Evenings (2 hour) No
Crest Award Yes
Book Now

Years 7-11

Aircraft Challenge

Practically exploring the physics of flight through concepts such as aerodynamics and forces, students design and construct an aeroplane which can travel the furthest distance in the air. The plane is powered by a propeller mechanism and the fuselage is constructed out of balsa wood.

Topics covered include:
aerodynamics, incidence angle, forces, wing load calculations.

Curriculum areas covered:
Mathematics (KS3) Science (KS3 & KS4) English (KS3 & KS4) Design & Technology (KS3) Engineering (KS3 & KS4)

Full or Half Day Full or Half
Year group Years 7-11
Suitable for family days Yes
Suitable for Aspire Evenings (2 hour) No
Crest Award Yes
Book Now

Years 7-11

Aircraft Challenge

Practically exploring the physics of flight through concepts such as aerodynamics and forces, students design and construct an aeroplane which can travel the furthest distance in the air. The plane is powered by a propeller mechanism and the fuselage is constructed out of balsa wood.

Topics covered include:
aerodynamics, incidence angle, forces, wing load calculations.

Curriculum areas covered:
Mathematics (KS3) Science (KS3 & KS4) English (KS3 & KS4) Design & Technology (KS3) Engineering (KS3 & KS4)

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